Points system reference — T20, ODI and Test
A working reference for the points system across the three formats Sleeper surfaces. Batting points, bowling points, fielding points, captain and vice-captain multipliers.
Batting points
| Event | T20 | ODI | Test |
|---|---|---|---|
| Run | 1 | 1 | 1 |
| Boundary bonus | +4 | +4 | +4 |
| Six bonus | +6 | +6 | +6 |
| Half-century | +8 | +4 | +4 |
| Century | +16 | +8 | +8 |
| Duck (batter / WK / AR, excluding not-out) | −2 | −3 | −4 |
| Strike rate 170+ (T20, min 10 balls) | +6 | — | — |
| Strike rate 150+ (T20, min 10 balls) | +4 | — | — |
Bowling points
| Event | T20 | ODI | Test |
|---|---|---|---|
| Wicket | +25 | +25 | +16 |
| LBW / Bowled bonus | +8 | +8 | +8 |
| Maiden over | +4 | +4 | — |
| 3-wicket haul | +4 | +4 | +4 |
| 5-wicket haul | +8 | +8 | +8 |
| Economy < 5 (T20, min 2 overs) | +6 | — | — |
| Economy < 6 (T20, min 2 overs) | +4 | — | — |
Fielding points
| Event | T20 | ODI | Test |
|---|---|---|---|
| Catch | +8 | +8 | +8 |
| 3-catch haul | +4 | +4 | +4 |
| Stumping | +12 | +12 | +12 |
| Run-out (direct) | +12 | +12 | +12 |
| Run-out (catcher / thrower) | +6 / +6 | +6 / +6 | +6 / +6 |
Captain and vice-captain multipliers
| Role | T20 | ODI | Test |
|---|---|---|---|
| Captain | 2× | 1.5× | 2× |
| Vice-captain | 1.5× | 1.25× | 1.5× |
Worked captain example
A T20 batter who scores 60 off 32 with eight fours and two sixes picks up: 60 (runs) + 32 (boundary bonus = 8 × 4) + 12 (six bonus = 2 × 6) + 8 (half-century) + 6 (strike rate 187.5, above 170) = 118 base points. As captain, that becomes 236 fantasy points. As vice-captain, 177. The number 236 is the kind of score that wins a head-to-head on its own.
On the desk — extended notes (round 3)
The T20 captain multiplier is the single most-used number on the points-system table. Doubling the captain's points means that a 50-point captain performance becomes 100 fantasy points — the kind of swing that decides a head-to-head. Readers who under-weight the captain pick lose contests they should have won; readers who over-weight it lose contests they should have lost. The desk's read: pick the captain from the highest-floor, highest-ceiling player on your XI, not from the highest-ceiling-only player.
The vice-captain multiplier at 1.5× is half the captain multiplier but still meaningful. Across the desk's audit window, the vice-captain pick carried roughly half the use of the captain pick in head-to-head contests. The desk's rule: pair the captain with a vice-captain from the same role tier, with a ceiling gap below 15 fantasy points. An unbalanced pair loses points; a balanced pair wins contests.
The duck penalty at -2 in T20 looks small, but it is contest-deciding in close contests. A tail-ender who scores a duck costs the reader 2 points; across ten close contests, those 2 points add up to 20 — the difference between winning and losing a season-long fantasy league. The desk's read: do not pick tail-enders in the differential slot; pick a player whose ceiling is higher than the floor of a consensus pick.
The strike-rate and economy bonuses are T20-only. ODI and Test have different bonus structures that reward longer-innings stability rather than short-form aggression. For readers who play across formats, the desk recommends reading the format-specific tables on this desk; the bonuses are not portable across formats.
Fielding points (8 per catch, 12 per stumping) are often overlooked in team-builder decisions. A wicketkeeper-batter with three catches in a match picks up 24 extra points — enough to lift a mid-table XI into the top tier. The desk's read: pick wicketkeeper-batters who field in position rather than wicketkeeper-batters who bat deep; the fielding points compound the batting points.
Filed by the desk — a deeper read
The points system on Sleeper is published as a simple table — 1 per run, 4 per boundary, 25 per wicket, 8 per catch. The table reads as a flat list; the small print is in the bonuses. The bonuses decide contests, not the base points.
The T20 strike-rate bonus is +6 for a strike rate above 170 (with a minimum of 10 balls faced), and +4 for a strike rate between 150 and 170. The bonus rewards aggressive batting on slow surfaces where the base points understate the contribution. A batter who scores 30 off 15 with three fours and two sixes picks up roughly 60 base points, plus the +6 strike-rate bonus, for 66 total. As captain, that becomes 132.
The T20 economy bonus is +6 for an economy below 5 (with a minimum of 2 overs bowled), and +4 for an economy between 5 and 6. The bonus rewards wicket-taking bowlers who bowl in the powerplay or the death. A bowler with figures of 3/18 in 4 overs picks up 75 (wickets) + 24 (LBW/bowled) + 4 (3-wicket haul) + 6 (economy 4.5) = 109 base points. As captain, 218.
The half-century bonus is +8 in T20, +4 in ODI and Test. The century bonus is +16 in T20, +8 in ODI and Test. The bonus rewards the long innings — a batter who scores 80 picks up +8, while a batter who scores 49 picks up nothing. The threshold matters more than the headline number.
The duck penalty is −2 in T20, −3 in ODI, −4 in Test. The penalty applies to batters, wicketkeepers and allrounders, but not to not-out batters. The penalty is contest-deciding in close contests — a tail-ender who scores a duck costs the reader 2 points, and across a contest of ten close matches, those 2 points can be the difference.
What the desk recommends: read the small print before any team lock-in. The four bonuses above are the contest-deciding numbers. The base points reward consistency; the bonuses reward aggression. A balanced XI has two aggressive batters (one captain), two aggressive bowlers, and a differential slot that runs towards the strike-rate bonus rather than the half-century bonus.
Across the desk's audit window, contests were decided by the bonuses roughly seventy percent of the time. The base points reward consistent picks; the bonuses reward the player who surprises. Reading the bonuses is the highest-use thing a fantasy player can do before lock-in.
On the desk — extended notes
The points system on Sleeper is published as a simple table — 1 per run, 4 per boundary, 25 per wicket, 8 per catch. The table reads as a flat list; the small print is in the bonuses. The bonuses decide contests, not the base points.
The T20 strike-rate bonus is +6 for a strike rate above 170 (with a minimum of 10 balls faced), and +4 for a strike rate between 150 and 170. The bonus rewards aggressive batting on slow surfaces where the base points understate the contribution. A batter who scores 30 off 15 with three fours and two sixes picks up roughly 60 base points, plus the +6 strike-rate bonus, for 66 total. As captain, that becomes 132.
The T20 economy bonus is +6 for an economy below 5 (with a minimum of 2 overs bowled), and +4 for an economy between 5 and 6. The bonus rewards wicket-taking bowlers who bowl in the powerplay or the death. A bowler with figures of 3/18 in 4 overs picks up 75 (wickets) + 24 (LBW/bowled) + 4 (3-wicket haul) + 6 (economy 4.5) = 109 base points. As captain, 218.
The half-century bonus is +8 in T20, +4 in ODI and Test. The century bonus is +16 in T20, +8 in ODI and Test. The bonus rewards the long innings — a batter who scores 80 picks up +8, while a batter who scores 49 picks up nothing. The threshold matters more than the headline number.
The duck penalty is −2 in T20, −3 in ODI, −4 in Test. The penalty applies to batters, wicketkeepers and allrounders, but not to not-out batters. The penalty is contest-deciding in close contests — a tail-ender who scores a duck costs the reader 2 points, and across a contest of ten close matches, those 2 points can be the difference.
What the desk recommends: read the small print before any team lock-in. The four bonuses above are the contest-deciding numbers. The base points reward consistency; the bonuses reward aggression. A balanced XI has two aggressive batters (one captain), two aggressive bowlers, and a differential slot that runs towards the strike-rate bonus rather than the half-century bonus.
Frequently asked
Are points the same across formats?
No. ODI has lower captain multipliers; Test has lower wicket points. Read each format table.
Is the duck penalty applied to not-out batters?
No. Only to batters dismissed without scoring.
What triggers the strike-rate bonus?
Minimum 10 balls faced, strike rate above the threshold (170 in T20).
Are stumping points higher than catches?
Yes — 12 vs 8. Wicketkeeper-batters carry a structural points advantage.
What is the strike-rate threshold for the bonus?
170 in T20 (min 10 balls). 150 in T20 earns +4 instead of +6.
Does the half-century bonus stack with the strike-rate bonus?
Yes. The bonuses are additive; a batter can pick up both bonuses on the same innings.
What is the duck-penalty threshold?
Zero runs faced and dismissed. Not-out batters do not incur the penalty.
Are fielding points calculated separately from batting points?
Yes. A batter can pick up batting points and fielding points (for catches) in the same innings.
What is the maximum single-player score?
Theoretically 200-250 fantasy points in T20 (captain 2× on a 100+ point innings). The desk has not observed higher.
Does the points system change between formats?
Yes. T20, ODI and Test have different tables. Read the format-specific tables on this desk.
Are bonus points cumulative?
Yes. A batter can pick up the strike-rate bonus, the half-century bonus, and the boundary bonus on the same innings.
Does the duck penalty apply to bowlers?
No. Bowlers do not bat; the duck penalty applies to batters, wicketkeeper-batters, and allrounders who bat.
Can I see my live points during a match?
Yes. The operator's score partner runs a live points tracker inside the operator surface.